Real-time 3D Environment in Unreal Engine 4 done under the guidance of Claudius D'Souza at 3dsense. This assignment helped me better understand the production pipeline for real time environment in a game.
Everything I learnt culminated in this project. Environmental storytelling is one of my favorite thing about games. Tried to capture a lived-in rustic feeling to this smoky little corner of an unearthed submarine, something you might find in Fallout. Hope to keep working on it as a level and create fun little mechanics.
Will update a breakdown and gameplay video in a separate post.
Hope you like it!
Concept by Mac Smith