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Obi Moz
Obi Moz
Character Artist
Bangalore, India

Summary

I've worked in texturing and lookdeving digi doubles and creatures in VFX production. Familiar with offline and realtime rendering pipelines. Focused on making game ready low poly models and improving my character production pipeline.

Skills

Character DesignCharacter AnimationDigital SculptingPBR TexturingCompositingDigital PaintingUser InterfaceVisual EffectsSound DesignGame DesignGame DevelopmentLook DevelopmentPhysically Based Rendering3D Modeling3D AnimationActingAnatomyArt DirectionCharacter ModelingCloth SimulationColor ManagementColor GradingHigh-poly ModelingEnvironment DesignFacial Rigging & AnimationFilm EditingEnvironment ModelingHard Surface ModelingKitbashingLevel DesignLow-poly ModelingPortraitureScreenwritingRetopologyRiggingShadingRenderingSculptingShadersRotoscopingSketchingStoryboardingStorytellingTexture Baking

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
SketchBook Pro
SketchBook Pro
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
InDesign
InDesign
Nuke
Nuke
Mari
Mari
Katana
Katana

Reel

Productions

    • Movie
      Dungeons and Dragons Honour Among Thieves
    • Year
      2023
    • Role
      Texture & Lookdev
    • Company
      MPC Film

Experience

  • Texture and Lookdev at MPC Film
    Bangalore, India
    March 2021 - Present

    Responsible for texturing and lookdev of digidoubles. Worked on some creatures and vehicles too.

  • 3D Generalist (Internship) at TATA Elxsi
    Bangalore, India
    May 2018 - July 2018

    Took a project from conception to final animation

  • RnD Assistant (Internship) at One Animation
    Singapore, Singapore
    April 2017 - May 2017

    I worked on character modelling, procedural prop ( ice) sculpting, camera and depth of field