I've worked in texturing and lookdeving digi doubles and creatures in VFX production. Familiar with offline and realtime rendering pipelines. Focused on making game ready low poly models and improving my character production pipeline.
Responsible for texturing and lookdev of digidoubles. Worked on some creatures and vehicles too.
Took a project from conception to final animation
I worked on character modelling, procedural prop ( ice) sculpting, camera and depth of field